Mage Academies: I borrowed the original idea from Jojomo and made my own version of it.Mage Towers will upgrade into Mage Enclaves, which have an additional ring of cultural control and can be used to train old units to use magic. You can now convert and control mana nodes without having to spam cities nearby. The Amurites can build these with either arcane or recon units, or they can get them from upgrading existing mana nodes. Mage Towers: Added a series of new improvement types which double as both a mana node and a fort.They are now a mana-hogging civ, capable of developing mana nodes in far-off corners of the world though Mage Towers and Enclaves, and acquiring multiple mana sources from a singe node via Academies. In particular, the Amurites got a major shot in the arm in both flavor and capabilities. There may also be some changes that I made that aren't documented. For the last few months I've been putting the finishing touches on it, and now I think it's time for a public release.ĭISCLAIMER: I've yet to test any of these changes very thoroughly for balance purposes, so I'm open to feedback as to whether some of them are overpowered or not. mod for RiFE (1.23 and possibly newer since it's modular), with a few of my own tweaks. Ze skeleton left afterwards, zo.In case anyone's been wondering why I haven't been posting lately (besides college), I've been working on a modmodmod. Ze vorker vos killt by a vild dread hamsteren, and ze people are afraid to be leavink ze city. Ve haff, howeverink, seen von of zem close by. Hopefullink, zey will weaken ze barbarians, so ve can conquer zem. Ve also lost a scout to a group of skeletons, after zey searcht a grafeyard. Apparentlink, "peacevul negotiations" vent vell, alzo ze vomen vere annoyt at Albrecto for "some reasont". Albrechto vos sent on his own, at his own requestink. Ve also discoverink a race of beautiful paleskinn't vomen. Ve sent Albrecto back to ze orks, and he tried to grope one of ze chieftain's daughters! HILARITY! Disgustink creatures livink in huts deserve nothink but our vepons. I am thinkink zat Albrecto vos beink sincere in vot he claimed. Ve made overtures of peace to ze creatures, alzo zey paid little attention to me. I vos sent as an emissary, alonk viff zat disgustink Albrecto. Ve discovered a village of barbarians to ze south of us. Zis is gut, no? Ve are researchink how to make ze minink vork on ze surface, too. Oh, ve also rediscoveredink ze vay to carve statues in such a vay zat zey make people giddy at ze knees. Ve managed to be convincink a few of ze neighbourink villages zat zey shut join us, ant spread our influencink further. Ve managet to put together a group to clear ze area off snow and buildink villages, shortlink after zis. Zat fool Albrechto claims zat it vos ze vork of nature. Ze ground underneath Vaul (ze council still has not decidet on a new name, yet) has become less frostink! Ve can now till ze soil. Fortunatelink, zey haff been sendink vord of uffers zat zey haff been destroytink. Vord has reached us zat zer are very many uffers in ze vorld (almost all of vich are LUDDITES to be struckink down). I vill be startink viff zis gut news first. Zince zen, ve haff found out a great deal of thinks about zis upper vorld! Some of vich are gut, some very bad! It has bean such a lonk time since I haff updatink zis diary. Ze Chronicles of Mein Herr Verrochio: Master of Ze Mechanos ant Rightful Overlort of All Ze Known Vorlt: Chapter Three: Exploratink ant Makink Thinks Better
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